Epic Feats

Epic Feats may only be purchased during epic advancement (and not as part of obtaining 6th level). They are often capabilities that would be obtainable by a 7th level character in Pathfinder.

Signature Feats are epic feats that often impart a capability typically available for an 8th level character in Pathfinder (or in rare circumstances, 9th level). Each character may take one signature feat.

Clicking on a feat title will cause the full description of the feat to appear. Clicking again will collapse the description.

General Epic Feats

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FeatPrerequisitesSummary
Character level 6th
+1 bonus on skill checks and saving throws associated with an ability score.
You have begun to hone one of your abilities.
Benefit: Choose one ability score (strength, dexterity, constitution, intelligence, wisdom, or charisma). You receive a +1 bonus to skill checks and saving throws associated with that ability score.
Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to a new ability score.
Ability Training, Character level 6th
+2 bonus on a single ability score.
You have trained vigorously to increase your raw abilities.
Benefit: Choose one ability score that you have the Ability Training feat for. You gain a permanent +2 bonus to that ability score. This feat replaces the benefits of Ability Training.
Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to a new ability score.
Base attack bonus +4, Character level 6th
+1 bonus to BAB.
Your ability in combat improves.
Benefit: Your base attack bonus increases by a permanent +1.
Combat Improvement, 6th-level Crusader
Use condemn one addition time per day.
You are adept at vanquishing enemies of your faith.
Benefit: You may use condemn an additional time per day (3/day total). Your effective level for your Condemn class feature is 8th.
Combat Improvement, 6th-level Barbarian
Gain a greater rage power.
Your rages are terrifying to behold.
Benefit: You gain any one rage power that can be selected at 8th level or lower. You count as 8th level for purposes of rage powers you already possess. This does not change your effective level for purposes of selecting new feats via the Extra Rage Power feat.
Combat Improvement, 6th-level Fighter
Gain access to more powerful combat feats.
You are capable of great feats of martial prowess.
Benefit: You may select feats with a requirement of up to fighter level 8th, and with a Base Attack Bonus requirement of up to +8.
6th-level Barbarian
Gain damage reduction.
Physical attacks are less effective against you.
Benefit: You gain DR 1/-.
Caster Level 6th
+1 CL when determining spell effectiveness.
You cast spells with greater power and range.
Benefit: You are considered caster level 7th for purposes of spell effectiveness (e.g. range, damage, etc…). This effective level does not apply in any other situation, including class features or other feats and feat prerequisites.
Mystics are treated as level 7th for determining school power abilities.
Clerics are treated as level 7th for determining domain power abilities.
Epic Caster, 6th-level Mystic
Receive your final solstice school power.
You receive a solstice school power.
Benefit: You are treated as seventh level for your domain school powers. You receive your school’s 7th level power (e.g. a Mystic of the Spring school would receive Storm Sight).
Epic Caster, 6th-level Cleric
Receive a greater domain power.
One of your domain's abilities become more powerful.
Benefit: Select one of your clerical domains. You are treated as eighth level for purposes of that domain’s granted powers.
Special: You can gain this feat multiple times, each time it applies to a new domain.
Epic Caster, 6th-level Delver
Imbue your ammunition with additional magical power.
Your ammunition radiates pure magical power.
Benefit: You are considered level 8th when determining your Imbued Firearm class feature.
Epic Caster, 6th-level Warden
Wildshape 4 times per day with more powerful forms.
Your wild shape ability expands greatly.
Benefit: You may use wild shape 4 times per day and its duration is 8 hours or until you change back. You can also use wild shape to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the warden’s wild shape now functions as Elemental Body III. When taking the form of a plant, the warden’s wild shape now functions as Plant Shape II.
6th-level Cleric
Channel energy damage increased to 4d6.
You channel your god’s power with great zeal.
Benefit: The amount of damage dealt or healed by your channel energy class feature is increased to 4d6. Your effective level for determining the DC of your channel saving throws is 7th.
Epic Channel, 6th-level Cleric
Channel energy damage increased to 5d6.
You are a conduit for your god's power.
Benefit: The amount of damage dealt or healed by your channel energy class feature is increased to 5d6. Your effective level for determining the DC of your channel saving throws is 8th.
6th-level Ranger or 6th-level Crusader
You count as 4th level for determining the effects of spells, and may gain 2nd level spells.
Your divine prowess increases.
Benefit: You are considered caster level 4th for purposes of spell effectiveness(e.g. range, damage, etc…). This effective level does not apply in any other situation, including class features or other feats and feat prerequisites.
A crusader with Charisma 14 or higher or ranger with Wisdom 14 or higher adds one 2nd level spell per day to
their spell allotment. A higher Charisma or Wisdom does not grant bonus 2nd level spells due to this slot.
A crusader with this feat is considered 7th level for the purposes of their of their blessing class feature.
Epic Martial Caster, 6th-level Crusader
+4 to flanking bonuses, and no AC penalty to charge.
You bravely lead your allies into combat.
Benefit: You gain Lead the Charge. Additionally, you are considered to be 8th level in terms of how many allies can be affected by your Blessing class power.
Epic Martial Caster, 6th-level Ranger
Gain an additional favored terrain.
Your mastery of favored terrains expands greatly.
Benefit: Select an additional favored terrain. Further, select either this or your 3rd level favored terrain, the bonus for the selected terrain increases to +4 from +2.
6th-level Bard
Start your performance as a move action.
Your bardic performances exceed the normal bounds.
Benefit: You may start your bardic performance as a move action instead of a standard action. The bonus granted by your inspire competence is +3. If you have fewer than seven ranks in Perform, you receive a +1 bonus to any Perform check rolls made in conjunction with a bardic performance class feature.
Epic Performer, 6th-level Bard
Add Dirge of Doom to your list of bardic performances.
You have mastered one of the songs of legend.
Benefit: You gain the Dirge of Doom performance.
6th-level Rogue
Your sneak attack deals 4d6 damage.
Your sneak attack damage increases.
Benefit: Your damage from sneak attack increases to +4d6.
6th-level Ranger
Move at normal speed through natural undergrowth.
Your woodland prowess increases.
Benefit: You gain Woodland Stride. Your effective level for Wild Empathy is 7th level. If you have fewer than seven ranks in Survival, you receive a +1 bonus to any Survival check rolls made to follow or identify tracks.
Epic Woodcraft, 6th-level Ranger
Move normal speed while following tracks.
You follow your prey closely.
Benefit: You gain Swift Tracker. Your effective level for Wild Empathy is 8th . You receive a +1 bonus to any Survival check rolls made to follow or identify tracks. This bonus stacks with that of Epic Woodcraft if you have fewer than seven ranks in survival.
Character level 6th
Gain an additional spell slot.
You can cast additional spells.
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot for that class at any one level you can already cast.
Special: You can gain this feat multiple times. However, you may only gain one additional spell slot per spell level.
Character level 6th, 1st-level Bard
Gain an additional spell known.
You draw upon a larger pool of spells.
Benefit: Gain an additional spell known from the bard spell list at any level you can cast.
Special: You can gain this feat multiple times. However, you may only gain one additional known spell per spell level.
Armor Training Class Feature, 6th-level Fighter
Reduce skill check penalties while wearing armor.
Your maneuverability while wearing armor improves.
Benefit: Your armor check penalty decreases by 2 (instead of 1) to a minimum of 0, and your maximum Dexterity bonus allowed by armor is 2 (instead of 1). You may move at normal speed while wearing either medium or heavy armor.
Nature Bond or Hunter's Bond class feature, Character level 6th.
+1 effective level for Nature Bond or Hunter's Bond class feature.
Your bond strengthens.
Benefit: Your effective class level for Nature Bond or Hunter’s Bond increases by 1.
Greater Bond, 6th-level Warden or 6th-level Ranger.
Your effective level for Nature Bond or Hunter's Bond is 8th.
You share a close bond with your companion.
Benefit: Your effective class level for Nature Bond or Hunter’s Bond increases to 8th. This replaces the benefit granted from Greater Bond.
Toughness, Character level 6th
Gain another level's worth of hit points.
You have even greater physical stamina.
Benefit: You gain a number of hit points equal to your favored class’ hit points per level + constitution modifier +1.
Note: If your constitution modifier changes after this feat is taken, then it affects the hit points gained from this feet – possibly adding or removing a hit point just as if they had been gained for going up a level.
6th-level Rogue
You can no longer be flanked.
You cannot be out-maneuvered in battle.
Benefit: You can no longer be flanked. This denies other rogues the ability to sneak attack you by flanking.
Character level 6th
Immediately gain 5 skill points.
Your brain absorbs knowledge like a sponge.
Benefit: You immediately gain an extra 5 skill points. You spend these skill points as normal. You cannot exceed the normal maximum ranks for your level in any skill.
Special: You can gain this feat multiple times. Each time, you immediately gain another 5 skill points.
Character level 6th
Increase your maximum rank in a skill from 6 to 9.
You are an expert at a particular skill.
Benefit: Pick one of your class skills. Your maximum ranks in that skill increases from 6 to 9.
Special:You may take this feat multiple times. Each time you do, you must pick a different class skill.
6th-level Delver
Deliver a touch range spell using a firearm.
You deliver spells through you weapon.
Benefit: You gain the Spell Shot class feature.
6th-level Crusader
You are immune to charm spells and spell-like abilities.
You deliver spells through you weapon.
Benefit: You gain the Zeal class feature.