Hearth and Blade: Patch 1-3

The following changes were made to the Hearth and Blade roleplaying game on August 24, 2016.

Map Update

Due to the sudden shut-down of Mashupforge, the Hearth & Blade world map has been converted to Mapplic. The functionality is mostly the same, albeit with a touch more lag. Although Mapplic is a perfectly fine plugin, we will also be exploring some alternatives in the coming months.

Feat Changes

Updated the Mystic and Delver feats to reflect recent class updates. Nothing too fancy: just some wording tweaks and a few name changes to reflect the current fluff.

Logo Update

We now have a logo for Hearth & Blade! Although we’re not quite ready for a full roll-out, you can see the prototype in the top left corner of the website and a more polished version below. The basic aesthetic we’re aiming for is “80s D&D splatbook.”


Hearth and Blade: Patch 1-2

The following changes were made to the Hearth and Blade roleplaying game on August 14, 2016.


Nailheads have been added to the bestiary!

Nailheads are small anthropods that reside in mines and other caves that are rich in ore. In their natural form, nailheads have soft limbless bodies, resembling oversized silk worms, and pose no threat to adventurers. However, if allowed near any sort of metal, nailheads are capable of ingesting the material and excreting it as metallic silk. The silk has the same qualities of whatever metal was ingested and can be spun into webs and other constructs. Nailheads specifically use this material to craft durable exoskeletons for themselves, complete with their eponymous large spiked horns. Nailheads become aggressive and territorial when armoured in such a manner and can pose a major threat to unprepared adventurers – especially if they’ve been feasting on particularly remarkable ore.fillermonster

Nailheads are an original creation for Hearth & Blade, and are featured heavily in the game’s setting and lore. Expect to see more variations down the line, including new metal subtypes and sizes.