Vampyr (CR 5)

This colossal slobbering bat possesses a vaguely human silhouette.

Vampyr (CR 5)

XP 1,600
CE Large monstrous humanoid
Init +7; Senses darkvision 60 ft.; Perception +13


AC 18, touch 12, flat-footed 15 (+3 Dex, +6 natural, -1 size)
hp 59 (7d10+21); fast healing 5
Fort +7, Ref +8, Will +5
DR 10/magic or silver
Weaknesses light blindness


Speed 30 ft., fly 60 ft. (good)
Melee bite +11 (1d6+5), 2 claws +11 (1d4+5 plus blood drain plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks Blood Drain


Str 21, Dex 16, Con 16, Int 3, Wis 10, Cha 14
Base Atk +7; CMB +13 (+17 grapple); CMD 26
Feats Combat Reflexes, Flyby Attack, Great Fortitude, Improved Initiative
Skills Fly +14, Perception +13, Stealth +11
SQ vampyr’s curse

Special Abilities

Darkvision (60 feet) You can see in the dark (black and white only).
Grab (Large, Claw x2, Claw) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.

Blood Drain (Claw x2, Claw) (Ex) A vampyr can suck blood from a grappled opponent; if the vampyr establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampyr heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.

Vampyr’s Curse (Ex) A humanoid who dies from the vampyr’s blood drain attack rises as a vampyr at the next midnight. A humanoid who becomes a vampyr in this way retains none of the abilities it possessed in life. It is not under the control of any other vampyr, but it hungers for the blood of the living and behaves like a normal vampyr in all respects.


Illustration Credit: Pifalo, Deviant Art

Environment any (night), underground (day)
Organization solitary, pair, or pack (3–12)
Treasure none

Vampyrs are among the most feared creatures of the Endless Winter. They are a hybrid of man and bat, standing eight feet tall when upright. They possess a vaguely humanoid form blended with all the unfavourable characteristics of a bat: long leathery wings, knotted fur, pointed ears, and a protruding snout full of vicious fangs.

A vampyr is constantly hungry for blood, devouring any animal or person that may accidentally cross its path. Those who manage to survive a vampyr attack are tainted by the creature’s blood, transforming into a vampyr themselves in a matter of days. Only the strongest alchemy can prevent this transformation, and no one is sure where this curse originated. Vampyrs possess flawless darkvision but are practically blind in strong light, forcing them underground during daylight hours.