This mournful creature has the head and front paws of a wolf, the back legs of a goat, and a single glowing yellow eye.
Psoglav (CR 3)
LE Medium outsider (devil)
Init +2; Senses darkvision 60 ft.; Perception +8
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 30 (4d10+8)
Fort +6, Ref +6, Will +2
Immune fire, poison; Resist acid 10, cold 10
Speed 40 ft.
Melee bite +6 (1d6+2), 2 claws +6 (1d6+2)
Special Attacks hardened claws, howl
Str 15, Dex 14, Con 14, Int 8, Wis 12, Cha 10
Base Atk +4; CMB +6; CMD 18 (22 vs. trip)
Feats Combat Reflexes, Skill Focus (Survival)
Skills Acrobatics +9 (+13 to jump), Climb +9, Perception +8, Stealth +9, Survival +11
Darkvision (60 feet) You can see in the dark (black and white only).
Hardened Claws (Ex) The claws and fangs of a psoglav are made from unbreakable iron. They count as both cold iron and adamantine for the purposes of overcoming damage reduction.
Howl (At will, DC 12) (Su) When a psoglav howls, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 12 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same psoglav’s bay for 24 hours. The save DC is Charisma-based.
Organization solitary, pair, or pack (6–11)
Psoglavs are terrifying cyclopean chimera who reside in the realm of the dead. Their heads and front legs are those of a powerful timber wolf while their back legs are cloven like a goat’s. Their howl blends the less desirable vocalizations of both animals. Psoglavs are the jailors of the dead and guard the entrances and exits to the land of the dead. If a person should escape from Navmir or otherwise cheat death, a pack of psoglavs is dispatched to figuratively drag them back to hell. The claws and fangs of a psoglav are made of unbreakable iron.