Chort (CR 3)

This small and ugly humanoid stands before you, a mischievous glint in its eyes.

Chort (CR 3)

XP 800
CE Small outsider (devil)
Init +3; Senses darkvision 60 ft.; Perception +8


AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size)
hp 30 (4d10+8)
Fort +5, Ref +7, Will +2
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10


Speed 30 ft.
Melee (M) short sword +6 (1d6+1/19-20) or
2 claws +3 (1d4)
Spell-Like Abilities (CL 3rd; concentration +3)
At will—ghost sound (DC 10)
3/day—silent image (DC 11)
1/day—hideous laughter (DC 11)


Str 12, Dex 17, Con 13, Int 10, Wis 12, Cha 10
Base Atk +4; CMB +4; CMD 17
Feats Toughness, Weapon Finesse
Skills Acrobatics +10, Bluff +5, Diplomacy +5, Escape Artist +10, Perception +8, Sense Motive +8, Stealth +14
SQ change shape
Other Gear short sword, 140 gp

Special Abilities

Darkvision (60 feet) You can see in the dark (black and white only).

Change Shape (Su) Chorts can take on the form or a badger, bat, crow, boar, or rat. Changing from chort to an animal is a standard action that does not provoke attacks of opportunity. This ability otherwise functions as beast shape I, and the chort’s ability scores change accordingly.


Illustration Credit: Alexey Monzhaley

Environment any
Organization solitary
Treasure standard

Chort are the custodians of Navmir. A chort has a disproportionately large head sporting two slender horns, two slobbering tongues, and a goat’s tail and hooves. Often serving as indentured servants to lords of the underworld, those that manage to escape to Yavmir quickly make themselves a nuisance. Chorts can shapeshift themselves into any small animal, favouring badgers, bats, crows, boars, and rodents. They have a propensity for theft and revel in torturing children and other defenseless creatures.