Tall, lumbering, and seemingly sculpted from clay, this large humanoid maintains a vigil in front of an ornate doorway.
Child of Clay (CR 8)
N Large construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0
AC 22, touch 9, flat-footed 22 (+13 natural, -1 size)
hp 90 (11d10+30)
Fort +3, Ref +3, Will +3
DR 10/—, 10/adamantine; Immune construct traits, magic
Speed 20 ft.
Melee 2 slams +15 (2d8+5)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 2d8+7)
Spell-Like Abilities (CL 11th; concentration +6)
At will—dimension door
Str 20, Dex 10, Con —, Int —, Wis 11, Cha 1
Base Atk +11; CMB +17; CMD 27
Skills Acrobatics +0 (-4 to jump)
SQ location bond
Other Gear 150 gp
Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Immunity to Magic (Ex) A child of clay is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
- A move earth spell drives the creature back 120 feet and deals 3d12 points of damage to it (no save).
- A disintegrate spell slows the child of clay (as the slow spell) for 1d6 rounds and deals 1d12 points of damage (no save).
- An earthquake spell cast directly at a child of clay stops it from moving on its next turn and deals 5d10 points of damage (no save).
- Any magical attack against a child of clay that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the creature to exceed its full normal hit points, it gains any excess as temporary hit points. A child of clay gets no saving throw against magical attacks that deal acid damage.
Location Bond (Ex) Although possessing no intelligence, children of clay are hyper-aware of their surroundings while guarding their bonded location. The child of clay gains a +4 bonus on initiative checks and Perception skill checks when it is in its bound location, and can never be caught flat-footed.
A child of clay may only use its dimension door spell-like ability when it is in its bound location and no creature has line of sight to it. However, if these criteria are met, it may use this ability as a swift action. It may never use dimension door to teleport outside of its bound location or within the line of sight of a creature.
A clay boy appears to be a humanoid figure crudely sculpted out of clay. When activated it guards a specific room, as designated by its creator. Although extremely resilient in combat, its true power lies in its ability to teleport to anywhere in the room it is bound to at will – as long as it is not being looked at. Because of this limitation, clay boys are often placed in mazes or other labyrinthine rooms that prohibit a long line of sight. Uninitiated explorers who run into these constructs often believe themselves to be fighting an army of statues coming at them from every corner of the dungeon.