Bukavac (CR 5)

This loathsome creature’s large maw is lined with rows of short, jagged teeth. Six long, spider-like legs lift it’s fetid bulk, while two beady eyes and gnarled horns adorn its head.

Bukavac (CR 5)

XP 1,600
Bukavac
CN Medium magical beast (aquatic)
Init +6; Senses darkvision 60 ft., low-light vision, mistsight; Perception +8


Defense


AC 18, touch 13, flat-footed 15 (+2 Dex, +1 dodge, +5 natural)
hp 59 (7d10+21)
Fort +8, Ref +7, Will +3


Offense


Speed 30 ft., swim 20 ft.
Melee bite +10 (1d8+3), gore +10 (1d6+3)
Special Attacks breach, mighty bellow


Statistics


Str 16, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk +7; CMB +10; CMD 23 (31 vs. trip)
Feats Alertness, Dodge, Improved Initiative, Nimble Moves
Skills Perception +8, Sense Motive +3, Stealth +9, Swim +15
SQ amphibious


Special Abilities


Amphibious (Ex) You can survive indefinitely on land.
Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mistsight (Su) See through fog, mist and murky water without penalty.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Swimming (20 feet) You have a Swim speed.

Breach (Ex)
A bukavac can perform a special kind of pounce attack by jumping out of the water and into combat. When a bukavac is hiding in stagnant water, it can make a DC 20 Swim check to jump out of the water and land next to its enemies. If it succeeds at this Swim check, it can either make a full attack against a single foe withn reach or use its Mighty Bellow supernatural ability. If it fails, it can still make its one gore attack.

Mighty Bellow (Su)
A bukavac can let loose a mighty bellow, which stuns and damages those nearby. Any creature caught in the 15 foot cone takes 2d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round. Creatures that cannot hear are not stunned but are still damaged.


Ecology


Illustration Credit: Justin Devine, Sticks, Stones, & Herringbones
Illustration Credit: Justin Devine, Sticks, Stones, & Herringbones

Environment stagnant water
Organization solitary
Treasure none

During the Sundering that ended the Radiant Age of man, the flowing waterways of Yavmir were tossed into disarray. Many rivers, ponds, and lakes became isolated from each other, creating stagnant basins of fetid water. These blighted waters mingled with corrupted magical energies to create a variety of unusual and often dangerous creatures, one of which is the gruesome bukavac.

Bukavacs are large amphibious creatures, resembling giant toads with six, long, spider-like legs. Small beady eyes rest atop their head, just below a set of enormous gnarled horns. Their large mouths are lined with rows of short sharp teeth, used for grinding animal and plant matter into a fine paste.

Bukavacs are infamous for two horrible attributes: their terrible bellow and their stealth. Patient predators, bukavacs will often conceal themselves underwater for hours at a time, waiting for prey to wander by. Once an appropriate meal approaches, the bukavac will strike – leaping out of the water and letting loose a mighty bellow, before goring and biting their victim to death.

Those who travel the wilds of Yavmir are quickly taught to avoid and fear the stagnant waters of the sundered lands, for one never knows if their is a bukavacs lurking within.