The ghastly white fur of the lumbering beast conceals sickle-like claws and fangs.
Bauk (CR 4)
N Large animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +6
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +1
Weaknesses light sensitivity
Speed 30 ft.
Melee bite +6 (1d6+4 plus grab), claw +6 (1d6+4), claw +6 (1d4+4)
Space 10 ft.; Reach 5 ft.
Str 19, Dex 14, Con 17, Int 2, Wis 10, Cha 6
Base Atk +3; CMB +8 (+12 grapple); CMD 20 (24 vs. trip)
Feats Alertness, Endurance, Run
Skills Acrobatics +2 (+6 to jump with a running start), Climb +8, Perception +6, Sense Motive +2, Stealth +2, Survival +5, Swim +8
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Grab (Large, Bite, Bite) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Environment cold or temperate hills and forests
Organization solitary, pair, or pack (3–12)
Bauks are a large albino bear-like creatures that inhabit the rugged foothills of Vaettirhelm. They are bipedal and vaguely humanoid although they drop down on all fours when running. Vicious hunters with an insatiable appetite, Bauks are known for preying on Olbishim children. They are nocturnal and are severely adverse to the light, making fire an apt way to dispatch of them.